Thursday, 4 April 2019

603 - Stanley Kubrick research

I had a visit to the Stanley Kubrick Archive when we went down for the Hanbury trip. I only had an hour and a half so only got to look at a few items from the Shining and 2001: A Space Odyssey films. There's so much to look at so I had The Shining scripts with Kubrick's notes on them scanned and managed to have a look at Jack's Eagles t-shirt, and Wendy's yellow jacket. It was slightly surreal seeing the clothing which was faded and weary looking. It wasn't much time but it was worth a look for a bit of inspiration and shear curiosity as a fan of the films.




Stanley Kubrick Archive scans...



I had an idea of a tongue in cheek mini project that drew similarities between my experience on the course and The Shining. The stress has been getting to me lately and it was funny to match up some of the iconic scenes from film's hotel and the university. Room 237 is the best comparison. I wasn't sure what the overall contextual meaning would be and it wouldn't be worth just copying and pasting the characters from the film into the university building for a cheap laugh so might shelve it for now.



Shining (DVD) screen shots



Archive ref
SK/12/1/2/2 Typewritten notes on yellow paper giving plot and character points relating to the storylines for the scenes on board the Discovery Spacecraft and mainly relating to the computer character for the storyline of 2001: Space Odyssey
SK/12/2/1/31 Black and white photographs of the surface of the Earth taken from space

SK/12/2/4 Pre-production Artwork
SK/12/2/4/10 The scene depicts a teacher with children painting a pond area in the moon base.
SK/12/2/4/11 The file contains large pictures of concept artwork depicting spaceships as well as life on alien worlds. Included are pictures of the giant Monolith above Jupiter with an astronaut standing on it.
SK/12/2/4/4 Storyboards
SK/12/2/4/6 Roy Carnon Artwork
SK/12/2/4/7 Richard McKenna Artwork
SK/12/2/2/10 Pictures by Chesley Bonestell of futuristic spacecraft and planets in the Solar System. Also included are photographs of distant galaxies.
SK/12/2/4/21 Earth Art Transparencies

SK/12/3/16 Lists and photographs of costumes worn by the cast.
SK/12/3/16/2 Three colour positive transparencies of the ape masks
SK/12/3/2/19 Colour transparencies of scenes in Africa for Dawn of Man sequence.

SK/12/9/1/2 Black and white photographs of members of the cast and crew members on set.
SK/12/9/4 Commissioned Drawings and Paintings
SK/12/9/1/2/11 Prints of actors in costume, including Ed Bishop, William Sylvester and Leonard Rossiter.
SK/12/9/1/3/3 Final Bedroom Scene
SK/12/9/1/8/2 Pictures of the Starchild model, seen at the end of the film.
Shining
SK/15/3/4/2 Jacks Manuscript: eight sets of typewritten stacks of paper on each sheet of which is written "All work and no play makes Jack a dull boy"
SK/15/3/3/3 Clothes and shoes for Wendy Torrance (played by Shelley Duvall) in six boxes.
SK/15/3/3/2 Costume for Jack Torrance (played by Jack Nicholson) in 5 boxes.
SK/15/3/4/10 Instructions for using the radio. The radio was used several times by the character Wendy, including a scene where she tries to contact the Sheriff only to find that Jack has broken it.
SK/15/3/4/12 The letters comment on not being able to think at the Hotel, and of strange dreams, and cuts off mid-sentence
SK/15/3/4/13 Overlook Hotel Letterheaded Paper
SK/15/6/1 Photographs and photographic material of set models
SK/15/6/2 Photographs of sets, both during the creation process and completed. Sets include hotel exterior and common rooms.
SK/15/6/4 Two files of images of the prop labyrinth
SK/15/6/3 Photographs and photographic material related to production, and especially filming. Many of these images appear to have been later used for publicity
SK/15/2/5Letter to Jan Harlan from Rudi Fehr with list of popular songs from 1920 to 1935.
SK/15/1/19 A one page description of a possible finale,
SK/15/1/1 Handwritten notes on Stephen King's novel 'The Shining'
SK/15/2/2/7 Photograph - Piano Lounge of the RMS Laconia
SK/15/2/1 Location Research
SK/15/2/3/3 61 drawings of floor plans, elevations and projected appearance of Overlook Hotel
SK/15/1/22 Partial draft script

Reflection 3

Hanbury 

Hanbury was a reminder that it's possible to have a multi-disciplined practice. It's possible I won't end up doing just 2D illustration and I shouldn't restrict myself to 2D illustration. I feel just drawings and collage won't keep me fully satisfied forever and I want to try 3D/CGI illustration after seeing the stunning work on Dust Studio's site.

I had a great talk with Michael Crozier from Dust Studio who I've been in touch with and his CGI work had inspired me to be much more ambitious with my work and what skills I want to learn. He recommended drawing pads he uses and the best software for 3D. Learning the software and creating 3D work is for the future. More than anything it's inspirational seeing the of kind work Dusk Studio do and what's possible. 

The restrictions of my hand drawn illustrations is something I need to be ruthless about from a professional point of view. They take longer and because I'm working to a deadline, rather than drawing for pleasure or just to experiment, they are losing their purpose of communicating. I've been having fun playing with collage for my other project about animals/nature/trophy hunting because I'm less fussy and precious. I love drawing, and have developed a fluid, bolder way to draw, realising the importance of having confident, bold strokes. Switching to a brush pen has helped rather than my slightly hesitant pencil drawings which always felt not finished or committed somehow. 

However, in the creative industry I will need to collaborate, compromise, be fast and flexible in making adjustments to my work and right now my collage feels much more superior to my drawing as a problem solving method. I'm happy to keep playing and experimenting with my drawing but I'll keep pushing my collage work because it's allowed me to incorporate typography which I've shied away from when using drawings, which I've consistently struggled to gel with type in a coherent way. I want my work to be bold and clinical enough to stand alongside type. I love the contemporary journals and magazines such as Wired and feel collage fits better with the aesthetic realised through my article mock ups. 

Drawing is such a personal and hard earned process. Considering I started my degree only three years ago I have plenty of time to develop my drawing practice for future work and if I get success through the drawing then that's great but I also want to learn how to make work that really connects with people and I want to do what ever method is necessary to communicate to my audience. It's taken a while but I've realised the key is to communicate an idea, ideas are the most crucial part to being a creative and the process is merely the method you communicate best with. This might end up being film, photography or illustration but I can keep working on all at once. I believe I can excel at anything I try now I know how many hours I'm willing to work creatively. 



Monday, 25 March 2019

Hanbury

It was really useful and interesting hearing the speakers at Hanbury. I got to have a chat with Michael Crozier form Dusk Studio. Hearing his advice and seeing his work has been a big inspirational kick. It's made me curious about learning the 3D software and attempting to make work as beautiful as the Cthulhu Mythos series. Absolutely stunning work. It's a good reminder of what's possible.




Saturday, 2 March 2019

D&AD - Adidas brief




For the D&AD adidas brief I've decided to use it as an excuse to brush up on my Adobe Illustrator skills. It's probably a brief more suited to a slick advertising campaign so I've used it to create a short story about a girl isolated in her bedroom who is drawn to her local tennis club. 

It's been useful to use the perspective tool and learn a new way I can get a solid back drop I can drop my hand drawn characters in for future work. It's pretty simple but I'm pleased with how much I've learnt messing around with Illustrator. I've come to hate it a it less. It feels so cold sometimes but making a little bedroom was actually quite fun. It'll be useful for when I need perspectives or for simple manual or architectural illustration. 



Research 

Wednesday, 20 February 2019

Reflection 2

Although I'm frustrated with the amount of finished pieces of work I've done for 603 I'm realising my drafting process is exhaustive and I try to get as close to what I want each time even if I fail. Failure has become my best friend this semester and I have to embrace it. With each drawing and re drawing I'm having to ask constant questions of what works and what doesn't. The time I've spend this semester will be really valuable in the long run. Perhaps what I've seen as terrible indecisiveness is in fact a journey of realising what kind of work suits me. And perhaps my negative perspective of thinking I've only done pretty pictures is in fact a realisation I simply care about my work. 

I'm doing collages again and instantly the process speeds up but also I feel less limitations to what I can achieve aesthetically and in terms of a narrative. I'm much less precious about my collage work but it still has the same level of impact and narrative if not more. Collage has also allows me to experiment with using typography.

I have a purist need to have drawing as my primary way to communicate my illustrations but I know I can have both the drawing and the collage and both are pure forms of making work. Communicating through images can be done in any way and that's the exciting thing to remember. I've been researching Stanley Kubrick a lot for a project. He was the ultimate perfectionist and was known to do many takes before he was satisfied as well as scrapping whole scenes altogether. His films were masterpieces though and I believe the act of doing something many times such as my drawings even if it comes to a dead end is vital to getting the right outcome. 

I've been so invested in finding a process I can be flexible and informative with. I'm starting to think I have more of an eye for more commercial work. I find the short deadlines and practicalities of editorial force me into a way of working I can see myself adapting to with drawings as I'm developing a less fussy way of drawing characters and people. I find drawing from reference is useful but I need to avoid copying references exactly. I find drawing characters from imagination is liberating and loosens up my drawings which gives a nice flow to them. I'm starting to see the limitations of doing portraits and appreciate the value of capturing a likeness or characteristic of a person rather than making a copy which adds little.

I don't know why I ignored my collage work for so long despite the success and enjoyment using it I've had in the past but I also have no regrets in that I consciously committed to a hand drawn way of working and exhausted it. It was my journey even if it was the long way round, I'm learning the painful way but that's the best way sometimes. Collage takes pressure off my drawing which makes it fun again and will inevitably lead to more authentic and interesting drawings that can develop naturally for future personal/paid briefs. 


Tuesday, 29 January 2019

Editorial



This was meant to be an editorial series about the new Brazilian president who is a far right disaster for anyone none white and the amazon rainforest. I liked my idea for this one, ominously looking over the amazon and it's indigenous people but it took too long for an editorial and still feels unfinished. It feels too digital because I'm leaving too much to do when I scan my drawings in. I'm still seeing Photoshop as a fixing tool to make stuff look good rather than a tool to edit finished drawings and add a bit of colour.

https://www.theguardian.com/world/2019/jan/02/brazil-jair-bolsonaro-amazon-rainforest-protections